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961. [Proposal] Active Tanking - in Assembly Hall [original thread]
Edited by: Pattern Clarc on 30/09/2009 19:25:36 What is nos suppose to do exactly if it's not suppose to counter neuts? Also, I don't subscribe to the idea that cap injectors are counters to neuts, Cap injectors are a requirement for active t...
- by Pattern Clarc - at 2009.09.30 19:25:00
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962. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
With 6 Tracking enhancers, the Mach gets 162km optimal and 152km Fall off using Tremor on 1400mm's With 800mm's using barrage, 9km optimal range, 104km fall off. Bug or feature? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.30 18:04:00
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963. Navy ship changes for Dominion - in Test Server Feedback [original thread]
I HAVE A DREAM! [Tempest, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Quad LiF Fueled I Booster Rockets Warp Disruptor II Heavy Capacitor Booster II, Cap Booster 800 Large Shield Extender II Invulnerabi...
- by Pattern Clarc - at 2009.09.30 17:24:00
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964. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 30/09/2009 16:52:44 Either increase large AC fall off by 30%-50% or large AC optimal range by 200%-250% (preferably an optimal range boost, too many ships with fall off bonuses would require rebalancing) Figure out...
- by Pattern Clarc - at 2009.09.30 16:49:00
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965. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 27/09/2009 11:44:48 Main complaints... Not enough damage... Not enough range... Not enough tracking... Hit quality decreases as well as hit chance at fall off (which means your alpha means less) So we have a gun le...
- by Pattern Clarc - at 2009.09.27 11:44:00
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966. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 27/09/2009 10:55:22 1650mm Siege Cannon II. ò 1650mm Base stats (vs1400mm) ò Damage mod: 9.05625 (7.245) ò ROF: 27.169 (23.625 ò Tracking: 0.0090000 (Same as old 1400mm II) ò Optimal: 52800 (48000) ò Falloff: 35000 ...
- by Pattern Clarc - at 2009.09.27 10:54:00
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967. [Proposal] Active Tanking - in Assembly Hall [original thread]
Ahem. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.27 10:38:00
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968. Navy Battleship Paintjobs are Imbalanced - in Test Server Feedback [original thread]
Originally by: LanceCriminal86 A much better Navy Domi scheme... Seriously, a "what if" Domi with the old school Navy Mega scheme. Navy Domi Render To the assembly hall?? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.26 19:55:00
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969. [Proposal]Sytem/Regional Wide Enviromental Effects - in Assembly Hall [original thread]
____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.26 14:54:00
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970. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
You need to make the Assault Frigate bonus not apply to oversized afterburners. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.26 01:47:00
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971. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Dramiel needs a bit more CPU. You need to make the Assault Frigate bonus not apply to oversized afterburners. The Machariel is a beautiful ship <3, if you make the Tempest/Fleet Pest shield tankers, you can forget what I said about the Machar...
- by Pattern Clarc - at 2009.09.26 00:52:00
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972. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Edited by: Pattern Clarc on 25/09/2009 16:15:41 Make Zuluparks Tempest less fail TBH. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.25 16:15:00
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973. Navy ship changes for Dominion - in Test Server Feedback [original thread]
I'm not sure how swapping the shield/armour values around solves the niche issue of the tempest, nor the fleet tempest for that matter. Have you considered that there might be too many armour tanking ships trying to do the same thing in the same ...
- by Pattern Clarc - at 2009.09.25 16:03:00
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974. [Proposal] Remove or re-design the Sensor Booster effect - in Assembly Hall [original thread]
____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.24 11:55:00
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975. CCP GUYS SINCE U FINALLY DID ARTY... - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 24/09/2009 11:49:14 Originally by: Typhado3 no amarr ship can fit a full rack of tach's easy. [Paladin, tachy] True Sansha Large Armor Repairer [empty low slot] [empty low slot] [empty low slot] [empty l...
- by Pattern Clarc - at 2009.09.24 11:49:00
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976. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Arkady Sadik Regarding projectile ammo, if "choose your damage type" is a design goal for projectiles, then allow just that. Fusion and Phased Plasma show how it's done: One "main" damage type, another "supplementary" damage...
- by Pattern Clarc - at 2009.09.23 16:07:00
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977. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I believe battleship artillery tracking and optimal range could use a boost. Perhaps introducing a new higher tier artillery? Also, any chance of a review of the Tempest, and Minmatar battleship niches in general? ____ Domination Balance (Or ho...
- by Pattern Clarc - at 2009.09.23 14:49:00
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978. New Model Alternative Skin Designs - in Test Server Feedback [original thread]
DO WANT! ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.09.22 13:35:00
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979. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
The rattlesnakes shieldtanking + drones makes it the best ship ever. Macherial is pretty good once you actually figure out how to use it. Vindicator could use 5% more *something*, but it's pretty sweet ATM.. Amarr ships I haven't really tested,...
- by Pattern Clarc - at 2009.09.22 13:30:00
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980. Navy ship changes for Dominion - in Test Server Feedback [original thread]
The Fleet issue tempest is clearly the worst out of the bunch. Infact it's worse now than it was before. Beyond that, fit the cammo patterns on the Gall Navy ships and maybe the ease the fittings a little bit on the scorp and I feel everything w...
- by Pattern Clarc - at 2009.09.22 13:23:00
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